Project goal: Develop robust examples of theoretically grounded, individually focused, socially anchored L2 learning practices to provide migrants, especially middle class professionals, with a short way into the new language and the new society. Workshop II goal: Focus on user‐based design with a high-tech and web‐oriented perspective. The outcome will be prototypes of apps and
Designing for Language Learning in the Wild: creating social infrastructures for second language learning. The first workshop will focus on user activities outside of the classroom and the development of tangible resources for learning, i.e. material that affords understanding (segmentation), remembering and construction based production. The workshop will result in video models available on the
In december 2013 a two day conference was held in Odense and Kolding, by the University of Southern Denmark. The topic of the two days was ‘Designing for language learning in the wild‘ and the days held presentations of conducted and ongoing research, design projects, pilot projects as well as explorative design and theater workshops.
This 12-week course introduced design ethnography, collaborative design, and service design techniques to explore the questions: What are current ways that people learn to participate in Sweden and Swedish? What are new roles that Swedish speakers, and public and private service providers can play in supporting language as participation? What new and old technologies and
The Industrial Design MA thesis project deals with the observation that immigrants with little former study experience, often finds todays’ theoretic Swedish education as too big of a challenge. This leads to that many learners lose motivation and self-esteem, ‘get stuck’ in the education for years or give up and end up in segregation. Through
Understanding the Village The goal of this first workshop was to develop a common understanding of the Icelandic Village project and to begin preparations for the summer pilot course/village as well as establishing the theoretical underpinnings of the project and exploring possible teaching and learning methods and support material. Introduction The Icelandic Village is a